- Automated VFX Audit (UE5, FT, Niagara, Jenkins)Unreal Engine, Niagara, Functional Test, Python, Jenkins Introduction While at Imporium, the process of checking overdraw and instruction counts was largely manual, a reactive approach that often led to late stage optimization scrambles. Realizing this… Read more: Automated VFX Audit (UE5, FT, Niagara, Jenkins)
- Niantic (Unity, Shader, Tools, VFX, UI)AR/Geospatial project (Unity, C#, GLSL) – Project cancelled Other
- Small ExperimentsAudio reactive cinematic Take audio file as input, get the spectrum data, then used them to scale objects, affect lights, postprocessing, change different value in shader and vfx. Pacman Clone PCG Player Position Audio Reactive… Read more: Small Experiments
- Improbable (UE5, Pipeline, Tools, VFX)Unreal Engine, Maya, Blender, Python, Blueprint, MML SUMMARY TOOLS/SCRIPTS (WIP detail will be added) https://gist.github.com/aobond2 VFX + SHADERS (WIP will have more details soon) Character clothing layering prototype (WIP detail will be added) Proof of… Read more: Improbable (UE5, Pipeline, Tools, VFX)
- Arm Guide for Unity DevelopersSeries of educational material to help artists making better, more performant/efficient art in mobile platform. Done research on the subject, authored the guide and created sample projects for this. The guide shows first step on… Read more: Arm Guide for Unity Developers
- PCG / Geometry Nodes / HoudiniExercise on PCG, geometry nodes and Houdini, some big some small. Procedural stylized path and bridge, using PCG and spline mesh. In unreal 5.3 so no latest grammar and spline mesh support. Procedural cave/mine using… Read more: PCG / Geometry Nodes / Houdini
- Imporium (UE5, VFX, Shaders, Graphic)Unreal Engine, Blender, Blueprint The team I previously worked with was spun out of Improbable and established as an independent company named Imporium. The projects were Yuga Labs Otherside and internal Music project. SUMMARY Material… Read more: Imporium (UE5, VFX, Shaders, Graphic)
- Superbloom (Unity, Pipeline, Tools)Unity, C#, Retool, Javascript, Blender, Python
- Unity Urban Environment TemplateUrban template is one of the starting scene + tutorial created within Unity to help environment artist to get up and running with Unity. The ultimate goal was to help artist get to create in… Read more: Unity Urban Environment Template
- Leap Motion + Ultrahaptics tech demo – Elements (UE4, Blueprint)Further breakdown At its core Elements is an interactive data visualisation using Leap Motion and Ultrahaptics. Initial idea come from this https://research. google.com/bigpicture/elements/ The demo showcase data of chemical elements in technology, in form of… Read more: Leap Motion + Ultrahaptics tech demo – Elements (UE4, Blueprint)
- Megabot Squad – Internal Game Jam (Unity, C#)Megabot Squad is a local co-op game developed for internal game jam within my org when I’m at Unity, where in 3 weeks we need to come up with a fun game. After 4 different… Read more: Megabot Squad – Internal Game Jam (Unity, C#)
- Unity HDRP TemplateI was part of the team behind the new scene template for the High Definition Render Pipeline (HDRP), from early requirements, to final delivery. It features most key features found in HDRP, from the volume… Read more: Unity HDRP Template


