Bondhan Kimbalazani
aobond@gmail.com
Technical artist in tech and game industry


PROFESSIONAL EXPERIENCE

  • Improbable (Present) as Principal Technical Artist
  • Superbloom (November 2022 – July 2023) as Lead Technical Artist
  • Niantic Inc. London (July 2021 – August 2022) as Technical artist
  • Unity Technologies Remote/Cambridge (2019 -2021) as Senior technical artist
  • Arm Ltd. Cambridge (March 2016 ) as Senior technical artist
  • Rocksteady Studios Ltd. London (April 2013 – February 2016) as Asset artist
  • Bohemia Interactive Simulations Czech Republic (September 2011 – February 2013) as Senior artist
  • Codemasters Studios Malaysia (July 2008 – March 2011) as game artist
  • Sparky Animation Pte. Ltd. Singapore (February 2008 – July 2008) as senior CG artist
  • Infinite Frameworks Studios Batam, Indonesia( May 2007 – December 2007) as environment artist

EDUCATION

Visual Communication Design, Bachelor of Arts – State University of Malang, Indonesia

SKILLS

Tech art, art, C#, Unity, Unreal, Python as well as all aspect of art (environment, asset)

GAMES CREDITED

  • Batman: ArkhamVR
  • Batman: Arkham Knight
  • Colin McRae Dirt 2
  • Dirt3
  • F1 2010
  • Bodycount