PCG / Geometry Nodes / Houdini

Exercise on PCG, geometry nodes and Houdini, some big some small.


Procedural stylized path and bridge, using PCG and spline mesh. In unreal 5.3 so no latest grammar and spline mesh support.


Procedural cave/mine using PCG and Megascans assets.

Wooden support with grammar. Cable procedurally created. Auto light placement. Cave wall using spline mesh inside PCG.


Houdini Copernicus test

Texturing terrain using COP nodes

Fluid solver to tiling texture


PCG Pole scattering and automated cable placement

  • Megascans PCG building
    • Created with Procedural Content Generation framework using Megascans NeoClassical Modular Building blocks/pieces
    • All elements are placed procedurally
    • Sampled a spline to scatter building blocks and all other meshes (pavements, plants etc)
    • Another spline to control height

Houdini origami hda, take a mesh as input. Rendered in Unreal