- Superbloom – Pipeline and Tools
- Unity Urban Environment Template (Unity, C#) – WIP PostUrban template is one of the starting scene + tutorial created within Unity to help environment artist to get up and running with Unity. The ultimate goal was to help artist get to create in Unity within minutes. Tooling
- PCG / Geometry Nodes / HoudiniExercise on PCG, geometry nodes and Houdini, some big some small.
- NianticAR/Geospatial project (Unity, C#, GLSL) – Project cancelled Collaborated with engineering, design and art to develop features and creative solutions to complex problems Created various tools and system to empower and enable artist. Supporting the team to make better art… Read more: Niantic
- Leap Motion + Ultrahaptics tech demo – Elements (UE4, Blueprint)All gameplay programming and project setup Prototyping and implementation of user interaction using Leap Motion Setting up pipeline of data consumption and output (data table parsing, visualising it in UE4, making it interactive) Shaders and all other visual aspects Further… Read more: Leap Motion + Ultrahaptics tech demo – Elements (UE4, Blueprint)
- Megabot Squad – Internal Game Jam (Unity, C#)Megabot Squad is a local co-op game developed for internal game jam within my org when I’m at Unity, where in 3 weeks we need to come up with a fun game. After 4 different prototype we settled with Megabot… Read more: Megabot Squad – Internal Game Jam (Unity, C#)
- Arm Guide for Unity DevelopersSeries of educational material to help artists making better, more performant/efficient art in mobile platform. Done research on the subject, authored the guide and created sample projects for this. The guide shows first step on profiling an app / scene… Read more: Arm Guide for Unity Developers
- Small ExperimentsAudio Reactive Unity Small Project (WIP Post) LOUD audio please mute when playing the twitter video! The project can be found here – https://github.com/aobond2/AudioReactiveHDRP It started out as an exercise to making audio reactive script and shader in Unity. Later… Read more: Small Experiments
- Unity HDRP TemplateI was part of the team behind the new scene template for the High Definition Render Pipeline (HDRP), from early requirements, to final delivery. It features most key features found in HDRP, from the volume system, to the physically based… Read more: Unity HDRP Template