PCG / Geometry Nodes / Houdini

Exercise on PCG, geometry nodes and Houdini, some big some small.


  • PCG Pole scattering and automated cable placement
    • Poles are scattered with PCG
    • Another blueprint iterating on the poles for automated cable placement and connecting
  • Megascans PCG building
    • Created with Procedural Content Generation framework using Megascans NeoClassical Modular Building blocks/pieces
    • All elements are placed procedurally
    • Sampled a spline to scatter building blocks and all other meshes (pavements, plants etc)
    • Another spline to control height
  • Houdini origami hda, take a mesh as input. Rendered in Unreal